Reputation rankings:
1. Emperor – 2000 points – Entitled to own an empire which must consist of at least 5 Kingdoms merged together.
2. King – 1500 points – Entitled to own a kingdom that must have at least 2 High-tier cities including a capital.
3. Duke – 1200 points – Entitled to create/own a city that must be at least, 1/4th of the Kingdom’s territory. Can alternatively be appointed as city lord for the capital city.
4. Minor Duke – 1000 points – Entitled to create/own a town that must not grow to more than 1/10th of the Kingdom’s territory. Can alternatively be appointed city lord for a High-tier city.
5. High Noble – 700 points – Entitled to be appointed as a city lord for a Mid-tier city. Total Immunity from the law starts from here.
6. Noble – 500 points – Entitled to be appointed as city lord for a Small-tier city. Major immunity to the law.
7. Minor Noble – 300 points – Entitled to take a governmental position as well as special rights to land in any small-tier city. Can alternatively be appointed a lord of a maximum of 5 towns. Minor immunity to the law.
8. Lord – 100 points – Entitled to be appointed as a lord of a town. No other powers.
Guild Reputation rankings;
1. Fledgling Group – 0 points – Tier 0
2. Guild – 10000 points – Tier 1
3. Association – 25000 points – Tier 2
4. Organization – 50000 points – Tier 3
5. Hegemon – 75000 points – Tier 4
6. World Power – 100000 points – Tier 5
7. Universal Power – 200000 points – Tier 6
8. Divine Pantheon – 500000 points – Tier 7
Treasure Chest rankings:
1. Divine Chest – priceless – 70% chance for a legendary item, 30% chance for a divine item.
2. Legendary Chest – 300,000 platinum at least – 70% chance for an epic item, 30% chance for a legendary item.
3. Epic Chest – 3,000 platinum at least – 70% chance for an rare item, 30% chance for a epic item.
4. Rare Chest – 10 platinum at least – 70% chance for an uncommon item, 30% chance for a rare item.
5. Uncommon Chest – 10 gold at least – 70% chance for an common item, 30% chance for a uncommon item.
6. Common Chest – 1 gold – 70% chance for an trash-tier item, 30% chance for a common item.
Weapon/Item Rankings:
1. Divine – Priceless – Non-existent drop rate
2. Legendary – 1,000,000 gold minimum – 0.000000000001% drop rate for monsters above Colonel rank
3. Epic – 50,000 gold minimum – 0.1% drop rate for monsters above Major rank.
4. Rare – 50 gold minimum – 10% drop rate for monsters above Captain rank
5. Uncommon – 50 silver minimum – 20% drop rate for monsters above Lieutenant rank
6. Common – 50 bronze minimum – 70% drop rate for monsters above Sergeant rank
7. Trash-tier – Price tag cannot be given to rubbish – Check your neighbor’s garbage can, you’ll definitely find one or two.
Hidden Weapon/Item Rankings:
1. Semi-Legendary
2. Pseudo-Legendary
3. Semi-Epic
4. Pseudo-Epic
(The above rankings only apply to player made items)
Monster Rankings:
1. General – Minimum 100,000,000 HP – World boss tier monster
2. Colonel – Minimum 10,000,000 HP – Continental boss tier monster
3. Major – Minimum 1,000,000 HP – Regional boss tier monster
4. Captain – Minimum 100,000 HP – Dungeon boss tier monster
5. Lieutenant – Minimum 10,000 HP – Mini-Dungeon boss tier monster
6. Sergeant – Minimum 1,000 HP – Party tier boss monster
7. Specialist – Minimum 500 HP – Common monster
8. Private – Minimum 100 HP – Cannon fodder monster
Item/Potion/Consumable quality ranking:
1. Perfect – 100% effectiveness
2. Exquisite – 70% effectiveness
3. Superb – 50% effectiveness
4. Notable – 30% effectiveness
5. Average – 10% effectiveness
6. Poor – 1% effectiveness
Class Promotion Rankings:
1. Rank 0 – Beginner – Level 0 to 10
2. Rank 1 – Adventurer – Level 10 to 50
3. Rank 2 – Lord – Level 50 to 100
4. Rank 3 – King – Level 100 to 150
5. Rank 4 – Emperor – Level 150 to 200
6. Rank 5 – Demigod – Level 200 to 250
7. Rank 6 – Godling – Level 250 to 300
8. Rank 7- God – Level 300 to 400